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LiveLive party game for the big screen

Who's Most Likely To...

A live party game on the big screen, played from everyone's phone.

Who's Most Likely To... turns the classic party question into a live game for classes, office parties and friends. The host puts the game on a projector, players join on their phones with a short code, write anonymous questions and vote. Only the top 3 are revealed, and points go to the players who guessed the winner.

Stage
Live, free to play
Launch market
Denmark, then English-speaking countries
Revenue
Event packs and sponsored question sets
Price
Free; planned DKK 49 per event pack
Buyer
Teachers, event hosts, HR teams
Stack
Node.js · Server-sent events

The problem

  • Party games on paper stall after a few rounds and need someone to count votes.
  • Open voting games can turn mean, which keeps schools and workplaces away.
  • Most quiz tools need accounts and setup before anyone can play.

The product

One click starts a game. Players join with a 5-letter code and need no app or account. Every question is filtered for insults and names, then approved by the host. Votes are never shown, only the top 3, so the game stays fun instead of hurtful.

  1. The host clicks Create new game and shows the screen.
  2. Players join on their phone and write one anonymous question.
  3. The host approves questions and plays them one by one.
  4. Everyone votes and predicts the winner.
  5. The top 3 are revealed and the best predictors climb the leaderboard.

Who pays and why

Teachers and youth clubsA safe icebreaker for a class or camp.
Office parties and team daysLaughs without anyone being singled out.
Friends at homeA party game on the TV with nothing to install.

Business model

Revenue linePriceNotes
FreeDKK 0Full game, own questions, up to 40 players.
Event packDKK 49 per event (planned)Themed question sets, own logo on the screen.
CompanyDKK 299 a year (planned)Unlimited events for HR and event teams.

Market and targets

Party and icebreaker games are played at every school class, birthday and company event. The game works in Danish and English from day one, so it can grow beyond Denmark without changes.

2,000Games hosted per month, target
3%Share buying an event pack, target
100Company plans after 12 months, target
DKK 65,000Revenue per year, target

Targets and prices are planning assumptions.

Go-to-market

Months 1 to 2

Free launch

  • Live game in Danish and English (done)
  • Share with schools and youth clubs
  • Measure games per week and players per game
Months 3 to 6

Paid packs

  • Themed question sets for Christmas parties and team days
  • Own logo on the host screen
  • Online payment
Months 7 to 12

Companies

  • Company plan for HR and event agencies
  • More languages

Channels

Word of mouthEvery game shows the site to 10 to 40 new people.
Teachers' groupsTeachers share tools that work in class.
SearchPeople search for party games and icebreakers.

Competition

Alternative todayWhy we win
Kahoot and quiz toolsBuilt for quizzes, not for voting on each other.
Paper and drinking gamesFree, but slow and easy to make mean.
Party game appsNeed everyone to install the same app.

What we measure

  • Games hosted per week
  • Players per game
  • Rounds played per game
  • Event pack conversion

Status and roadmap

Built and working
  • Host screen for a projector and phone screen for players
  • Join with a 5-letter code, no accounts
  • Anonymous questions with filter and host approval
  • Votes, predictions, top 3 reveal and leaderboard
  • Report button and opt-out from being voted for
  • Danish and English
Next, before and after launch
  • Themed question packs
  • Own logo on the host screen
  • Online payment
  • More languages

Risks

RiskHow we handle it
Hurtful questionsWord filter, host approval, player reports and opt-out.
Low willingness to payThe free game stays free; money comes from events and companies.
CopycatsSpeed, safety features and the bilingual question sets.

Want a product like this?

We build version one of products like Who's Most Likely To... from about $3,000: web app, admin panel, mobile app and API, live on your own domain. Then we can host and maintain it for $500 a month.