Full Stack Partner
Business plans
LiveRetro mech strategy game

Steel Hawks

Command a mech mercenary company in a retro strategy game for the phone browser.

Steel Hawks is a mech-mercenary strategy game. Players hire soldiers, buy tanks and giant mechs, take contracts and fight real-time battles where troops act on their own while the player gives orders. Ten campaign missions on four planets, with ranks, permanent losses and salvaged mechs. Nothing to install; progress saves on the device.

Stage
Live
Launch market
Global
Revenue
Premium campaign unlock
Price
Free first missions, full campaign planned at $3.99
Buyer
Retro and tactics game fans
Stack
JavaScript · Canvas

The problem

  • Fans of classic mech strategy games have few modern options on the phone.
  • Many mobile tactics games are pay-to-win.
  • Downloads and accounts get in the way of a quick game.

The product

A retro-styled tactics game that runs in the phone browser. Troops act on their own; the player gives orders at the right moment. Losses are permanent, so every contract matters. Salvaged mechs and ranks give long-term progress.

  1. Start a mercenary company.
  2. Hire soldiers and buy vehicles and mechs.
  3. Take a contract on one of four planets.
  4. Fight in real time while giving orders.
  5. Salvage, promote and choose the next contract.

Who pays and why

Retro strategy fansNostalgia for classic mech games.
Tactics playersMeaningful decisions and permanent losses.
CommutersQuick missions in a browser.

Business model

Revenue linePriceNotes
Free missions$0First part of the campaign.
Full campaign$3.99 (planned)All missions and planets.
ExpansionsPlannedNew planets and units.

Market and targets

Retro and tactics games have a loyal niche that pays for quality and fair pricing, especially on PC storefronts and itch-style platforms.

10,000Players per month, target year 1
5%Share who buy
$3.99Price
about $2,000Monthly revenue, target

Targets are planning assumptions.

Go-to-market

Months 1 to 6

Niche communities

  • Retro gaming and mech fan communities
  • Gameplay clips of battles
  • Free web play
Months 6 to 12

Storefronts

  • itch.io and Steam versions
  • Store trailers
Year 2

Expansions

  • New planets
  • Community missions

Channels

Retro communitiesFans share good finds.
PC storefrontsDiscovery for paid games.
VideoBattle clips.

Competition

Alternative todayWhy we win
Classic mech gamesOld and hard to run on phones.
Mobile tacticsPay-to-win.
Indie gamesMany, so polish and theme matter.

What we measure

  • Missions completed
  • Day 7 retention
  • Purchase conversion
  • Reviews and ratings

Status and roadmap

Built and working
  • 10 campaign missions on 4 planets
  • Real-time battles with autonomous troops
  • Ranks, permanent losses, salvage
  • Saves on device
Next, before and after launch
  • Purchase flow
  • Storefront releases
  • Expansions

Risks

RiskHow we handle it
Games are a hit-driven marketLow production cost, measure retention early and only scale what players keep coming back to.
App store fees and rulesWeb version first, so players can be reached without store fees; stores add discovery.

Want a product like this?

We build version one of products like Steel Hawks from about $3,000: web app, admin panel, mobile app and API, live on your own domain. Then we can host and maintain it for $500 a month.