Full Stack Partner
Business plans
LiveStrategy game, 1850–1890

GANGS

Take a 19th-century city block by block, on real old maps of 21 cities.

GANGS is a turn-based strategy game set between 1850 and 1890. The player starts with a handful of toughs in a slum and takes the city district by district, on real historical maps of 21 cities from Copenhagen to Manila. Battles are turn-based in 3D, with recruiting, weapons and police heat. It runs in the browser and on Android.

Stage
Live
Launch market
Global, with local cities as the hook
Revenue
Premium unlock and cosmetic purchases
Price
Free to start, full game planned at $4.99
Buyer
Strategy game players
Stack
JavaScript · Three.js

The problem

  • Strategy players are tired of generic fantasy maps.
  • History fans rarely see their own city in a game.
  • Many mobile strategy games are pay-to-win.

The product

A strategy game where each city is real: historical maps, local names and gangs. Turn-based battles in 3D with fighters who train, get weapons and can be lost for good. No energy timers and no pay-to-win: the full game is a one-time unlock.

  1. Pick a city and name your gang.
  2. Recruit fighters and buy weapons.
  3. Attack districts in turn-based 3D battles.
  4. Manage money and police heat.
  5. Take the whole city, then try another.

Who pays and why

Strategy and tactics playersWant depth without pay-to-win.
History fansTheir own city in 1870 is a strong hook.
Local audiencesPlayers share a game set in their city.

Business model

Revenue linePriceNotes
Free start$0First districts of every city.
Full game$4.99 (planned)All cities and campaigns.
CosmeticsPlannedGang marks and colours.

Market and targets

Strategy games have a loyal, paying audience on PC and mobile. A one-time price with no pay-to-win stands out, and 21 real cities give 21 local marketing angles.

20,000Players per month, target year 1
4%Share who buy the full game
$4.99Price
about $4,000Monthly revenue, target

Targets are planning assumptions.

Go-to-market

Months 1 to 6

City by city

  • Local launch posts in each city's history and gaming groups
  • Short clips of famous streets in battle
  • Free web play, no install
Months 6 to 12

Stores

  • Google Play, then App Store
  • Store pages per city
  • Streamers in strategy genres
Year 2

More cities

  • New cities by request
  • Steam version
  • Community challenges

Channels

Local history groupsEach city is its own story.
Strategy communitiesReddit, Discord, YouTube.
App storesSearch for strategy and history games.
StreamersBattles make good clips.

Competition

Alternative todayWhy we win
Big mobile strategy gamesPay-to-win and generic settings.
PC strategy gamesNeed a gaming PC; we run in a browser.
Historical board gamesNot available everywhere and not digital.

What we measure

  • Day 1 and day 7 retention
  • Battles per session
  • Free to paid conversion
  • Players per city

Status and roadmap

Built and working
  • 21 real cities with historical maps
  • 3D turn-based battles, adaptive graphics quality
  • Recruiting, weapons, training and police heat
  • Browser and Android
Next, before and after launch
  • Payments for the full game
  • App Store release
  • Steam version

Risks

RiskHow we handle it
Games are a hit-driven marketLow production cost, measure retention early and only scale what players keep coming back to.
App store fees and rulesWeb version first, so players can be reached without store fees; stores add discovery.

Want a product like this?

We build version one of products like GANGS from about $3,000: web app, admin panel, mobile app and API, live on your own domain. Then we can host and maintain it for $500 a month.