GANGS
Take a 19th-century city block by block, on real old maps of 21 cities.
GANGS is a turn-based strategy game set between 1850 and 1890. The player starts with a handful of toughs in a slum and takes the city district by district, on real historical maps of 21 cities from Copenhagen to Manila. Battles are turn-based in 3D, with recruiting, weapons and police heat. It runs in the browser and on Android.
- Stage
- Live
- Launch market
- Global, with local cities as the hook
- Revenue
- Premium unlock and cosmetic purchases
- Price
- Free to start, full game planned at $4.99
- Buyer
- Strategy game players
- Stack
- JavaScript · Three.js
The problem
- Strategy players are tired of generic fantasy maps.
- History fans rarely see their own city in a game.
- Many mobile strategy games are pay-to-win.
The product
A strategy game where each city is real: historical maps, local names and gangs. Turn-based battles in 3D with fighters who train, get weapons and can be lost for good. No energy timers and no pay-to-win: the full game is a one-time unlock.
- Pick a city and name your gang.
- Recruit fighters and buy weapons.
- Attack districts in turn-based 3D battles.
- Manage money and police heat.
- Take the whole city, then try another.
Who pays and why
Business model
| Revenue line | Price | Notes |
|---|---|---|
| Free start | $0 | First districts of every city. |
| Full game | $4.99 (planned) | All cities and campaigns. |
| Cosmetics | Planned | Gang marks and colours. |
Market and targets
Strategy games have a loyal, paying audience on PC and mobile. A one-time price with no pay-to-win stands out, and 21 real cities give 21 local marketing angles.
Targets are planning assumptions.
Go-to-market
City by city
- Local launch posts in each city's history and gaming groups
- Short clips of famous streets in battle
- Free web play, no install
Stores
- Google Play, then App Store
- Store pages per city
- Streamers in strategy genres
More cities
- New cities by request
- Steam version
- Community challenges
Channels
| Local history groups | Each city is its own story. |
|---|---|
| Strategy communities | Reddit, Discord, YouTube. |
| App stores | Search for strategy and history games. |
| Streamers | Battles make good clips. |
Competition
| Alternative today | Why we win |
|---|---|
| Big mobile strategy games | Pay-to-win and generic settings. |
| PC strategy games | Need a gaming PC; we run in a browser. |
| Historical board games | Not available everywhere and not digital. |
What we measure
- Day 1 and day 7 retention
- Battles per session
- Free to paid conversion
- Players per city
Status and roadmap
- 21 real cities with historical maps
- 3D turn-based battles, adaptive graphics quality
- Recruiting, weapons, training and police heat
- Browser and Android
- Payments for the full game
- App Store release
- Steam version
Risks
| Risk | How we handle it |
|---|---|
| Games are a hit-driven market | Low production cost, measure retention early and only scale what players keep coming back to. |
| App store fees and rules | Web version first, so players can be reached without store fees; stores add discovery. |
Want a product like this?
We build version one of products like GANGS from about $3,000: web app, admin panel, mobile app and API, live on your own domain. Then we can host and maintain it for $500 a month.