Realms
Pick a hero, hire anything from goblins to dragons, and conquer the cities of eleven fantasy realms.
Realms is a fantasy strategy game for the browser. The player picks a hero from 10 races and 12 classes, hires warriors from goblins to dragons, and takes a city holding by holding in 3D street battles. Captains lead their own warbands, castles keep a house alive, rival warlords hold grudges and make offers, and every morning brings events and quests. The hero keeps their renown, gifts and gear from season to season.
- Stage
- Live, single player
- Launch market
- Global
- Revenue
- Premium unlock and cosmetics, multiplayer seasons planned
- Price
- Free to start, full game planned at $4.99
- Buyer
- Strategy and fantasy game players
- Stack
- JavaScript · Three.js
The problem
- Fantasy strategy games are either heavy PC titles or pay-to-win mobile games.
- Players want their decisions to matter: losses, loyalty and a hero who grows over time.
- Turn-based games often feel the same every turn.
The product
A strategy game that runs in the browser and plays well on a phone. One hero leads a house through eleven realms built on real street plans. Battles play out in 3D with hero powers, captains run their own warbands and ask before they hire or attack, and rival warlords threaten, plead for truces, demand tribute and swear revenge. Morning events, quests, monster lairs and loot keep every turn different.
- Create a hero: race, class and a name.
- Hire warriors and give your captains warbands.
- Attack holdings and watch the battle, using your hero's powers.
- Build castles and towers, clear monster lairs, take quests.
- Win the realm, keep your hero's gifts and gear, and move on to the next.
Who pays and why
Business model
| Revenue line | Price | Notes |
|---|---|---|
| Free start | $0 | The first realms. |
| Full game | $4.99 (planned) | All eleven realms and every class. |
| Cosmetics | Planned | Banners, hero looks, castle styles. |
| Multiplayer seasons | Planned | Shared worlds where a new day comes every 2 hours. |
Market and targets
Strategy and fantasy are two of the most loyal paying audiences in games. A fair one-time price, a hero who carries over between seasons and a later multiplayer mode give both a reason to buy and a reason to come back.
Targets are planning assumptions.
Go-to-market
Free web play
- Gameplay clips of battles, dragons and hero powers
- Strategy and fantasy communities
- Free in the browser, no install
Stores
- Google Play and App Store
- Store videos of a full season
- Streamers in strategy genres
Multiplayer
- Shared worlds with 20 to 50 heroes
- Alliances and seasons
- Steam version
Channels
| Strategy communities | Reddit, Discord and YouTube. |
|---|---|
| Short video | Battles and dragons make good clips. |
| App stores | Search for strategy and fantasy games. |
| Streamers | A full season makes a good series. |
Competition
| Alternative today | Why we win |
|---|---|
| Big mobile strategy games | Pay-to-win and long timers. |
| PC strategy games | Need a gaming PC; Realms runs in a browser. |
| Casual fantasy games | Little strategy and no lasting hero. |
What we measure
- Day 1 and day 7 retention
- Battles watched per session
- Seasons finished
- Free to paid conversion
Status and roadmap
- Eleven realms on real street plans with fantasy names
- 10 races, 12 classes, hiring from goblins to dragons
- 3D street battles with hero powers and up to 50 a side
- Captains, castles, towers, lairs, quests, events and rival warlords
- Hero gifts, gear and renown kept between seasons
- Payments for the full game
- Multiplayer worlds with a 2-hour day
- App Store and Google Play
Risks
| Risk | How we handle it |
|---|---|
| Games are a hit-driven market | Low production cost, measure retention early and only scale what players keep coming back to. |
| App store fees and rules | Web version first, so players can be reached without store fees; stores add discovery. |
Want a product like this?
We build version one of products like Realms from about $3,000: web app, admin panel, mobile app and API, live on your own domain. Then we can host and maintain it for $500 a month.