Full Stack Partner
Business plans
LiveIdle office tycoon about a sales team

Sales Floor Tycoon

An idle office tycoon where it is all about getting the sales guys: hire reps, feed them leads, close deals.

Sales Floor Tycoon is a free idle game in the browser. Players start with a small office and four empty desks, hire cold callers, SDRs, account executives and closers, buy lead sources so nobody runs out of calls, and tap closed deals to bank the money. Sales managers collect deals automatically, even while the player is away. The office grows to six teams, and at one million in sales the player opens a new office in another city for permanent bonuses. It installs as an app and saves on the device.

Stage
Live
Launch market
Global
Revenue
Free game; ads and a sales-training edition planned
Price
Free to play; company edition planned from $2,000
Buyer
Idle game players; sales teams and sales trainers
Stack
JavaScript · Three.js

The problem

  • Idle tycoon games are huge on phones, but most are about burgers, mines or banks.
  • Sales teams have few light, fun ways to talk about funnels, lead flow and conversion.
  • Mobile game ads promise office tycoons that often play nothing like the ad.

The product

A tycoon that actually plays like the ad: a bright 3D office, bubbles to tap, coins flying to your card. Underneath it is a real sales funnel: leads come in from sources, reps turn them into deals at a close rate, and managers, training and office upgrades improve speed, close rate and deal size.

  1. Hire your first cold caller for $25.
  2. Tap Deal closed! to bank the money.
  3. Buy lead sources so reps never sit idle.
  4. Hire a sales manager per team for automatic collection.
  5. Train reps, improve the office, start projects, and open new offices in new cities.

Who pays and why

Idle game playersPeople who enjoy watching a business grow in short sessions.
Sales teamsA team game for kick-offs and sales contests.
Sales trainersA playful way to explain lead flow, close rates and deal size.

Business model

Revenue linePriceNotes
Free play$0Full game in the browser and as an app.
Rewarded adsPlannedOptional ads for boosts, never forced.
Company editionFrom $2,000 (planned)The company's own logo, product names and a team leaderboard.

Market and targets

Idle and tycoon games are one of the largest casual mobile genres, and office tycoons are heavily advertised. A version built around sales also has a business angle: sales kick-offs, onboarding and contests.

25,000Players per month, target year 1
12%Day 7 retention, target
5Company editions, year 1 target
From $2,000Company edition price

Targets are planning assumptions.

Go-to-market

Months 1 to 6

Players

  • Free web play and app install
  • Trailer and short gameplay clips
  • Idle and tycoon game communities
Months 6 to 12

Sales teams

  • Company edition with logo and leaderboard
  • Offer to sales trainers and SaaS sales teams
Year 2

Stores

  • Play Store and App Store release
  • Rewarded ads and seasonal events

Channels

Short video clipsTaps, coins and a growing office work well in short clips.
Sales communitiesLinkedIn and sales forums like a game about their job.
TrainersOne trainer can bring many teams.

Competition

Alternative todayWhy we win
Office idle gamesPolished but generic, with no real sales funnel.
Sales training toolsUseful but serious, not a game.
Other tycoon gamesLarge audience, different theme.

What we measure

  • Games started and session length
  • Day 1 and day 7 retention
  • Share who hire a manager and open a second city
  • Company edition leads

Status and roadmap

Built and working
  • 3D office that grows to six teams of four
  • Six sales roles with traits, training and managers
  • Lead sources, office upgrades, projects, hot leads and quarterly targets
  • New offices in eight cities with permanent stars
  • Offline earnings, saves on the device, installs as an app
Next, before and after launch
  • Company edition with logo and leaderboard
  • Daily challenges and seasonal events
  • Store release

Risks

RiskHow we handle it
Games are a hit-driven marketLow production cost, measure retention early and only scale what players keep coming back to.
App store fees and rulesWeb version first, so players can be reached without store fees; stores add discovery.

Want a product like this?

We build version one of products like Sales Floor Tycoon from about $3,000: web app, admin panel, mobile app and API, live on your own domain. Then we can host and maintain it for $500 a month.